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Double Fine PsychOdyssey

9.5(2 votes)
2023

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Episodes

The Color of the Sky in Your World

1. The Color of the Sky in Your World

On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...

Not in the Cards

2. Not in the Cards

The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.

Awesome Toybox

3. Awesome Toybox

Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.

Bringing Back Psychonauts

4. Bringing Back Psychonauts

The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.

You’re Public Now

5. You’re Public Now

Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.

Creative Promises

6. Creative Promises

Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.

We’ll Know Where It Is

7. We’ll Know Where It Is

It's a surprising day at the studio as a beloved team member shares personal news.

A Couple Years of a Lot of Work

8. A Couple Years of a Lot of Work

The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.

One Shot

9. One Shot

Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.

Bittersweet Gravity

10. Bittersweet Gravity

James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.

Not Doing the Typical

11. Not Doing the Typical

Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.

Amnesia Fortnight

12. Amnesia Fortnight

It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.

I Made a Game

13. I Made a Game

Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.

Surface Tension

14. Surface Tension

Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.

Hard to Get Old

15. Hard to Get Old

Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.

Written into a Corner

16. Written into a Corner

A new art director is hired to help smooth out the relationship between the art and design teams.

The Heart of Double Fine

17. The Heart of Double Fine

Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.

What Good Looks Like

18. What Good Looks Like

Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.

I Want More of That

19. I Want More of That

A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.

Brainstormed Out

20. Brainstormed Out

Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.

Much More Drastic Things

21. Much More Drastic Things

With time and money running out, Zak struggles to find the path forward.

Quite an Adventure

22. Quite an Adventure

The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.

Always be Closing

23. Always be Closing

Tim struggles to balance his new role as project leader amongst a team of strong personalities.

Best Teeth

24. Best Teeth

The team wraps up their playable demo and has a blast showing the game off to the public for the first time.

A Different Beast

25. A Different Beast

Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.

The Amnesia Fortnight Movie

26. The Amnesia Fortnight Movie

Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.

Villians of Crunch Mode

27. Villians of Crunch Mode

Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.

You Have a Resume?

28. You Have a Resume?

Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.

It’s Looking Grim

29. It’s Looking Grim

As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.

Time Away

30. Time Away

The team adjusts to working from home during the pandemic, pushing the release date out even further.

Making the Best of It

31. Making the Best of It

Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.

The Journey They’ve Been On

32. The Journey They’ve Been On

The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.

We Wrote It Down

33. We Wrote It Down

Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.

Overview

2 Player Productions and Double Fine Productions present Double Fine PsychOdyssey, an unprecedented documentary experience seven years in the making. Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.

Details

Genres

Documentary

Language

EN

First Air Date

2023-02-10

Seasons

1

Episodes

33

More Info

Cast

Tim Schafer

Tim Schafer